I hear so many aspiring cartoonists, writers, artists, audio producers, and other creatives saying something along the lines of: “I’m hoping to really master this art form so that I can achieve my dream of becoming a professional _____.” But mastering the art form, finishing work that is at a professional level, this counts for maybe 40% of what it means to become a professional…whatever.
Mastering your art form is how you become a great artist.
Another 20% of what you need to do is develop systems for getting your work finished and producing new ideas and new works. (That’s what we do in the Creative Focus Workshop).
And that final 40%? Learning how to run your work as a business. I wish it weren’t true, but it is. It’s another job, as hard and as important as making the work—if your goal is to be a professional (i.e. to make a living by doing your creative work).
I recently read an article in the Atlantic, “The Secret Shame of Middle-Class Americans” by Neal Gabler, a well-known, well-paid writer who came out in this article as deeply in debt and frighteningly financially unstable. The shocking teaser of the article—“Nearly half of Americans would have trouble finding $400 to pay for an emergency. I’m one of them.”—is that this is a man with an incredible resume including books, TV, journalism, who has found himself in the position of eating eggs for days because he can’t afford groceries.
It was why he made bad decision after bad decision with his finances. He simply never really looked at them. He never projected forward and thought through whether his work activities added up to the kind of income needed to buy a house and put two kids through expensive private universities and grad school. “I never figured that I wouldn’t earn enough. Few of us do.” I. e., I will be middle class in the future because I appear to be middle class today. I can sell this book to a publisher, therefore it will sell well, and therefore my finances will be on an upward trend forever.
You’ve got no way to know if your non-plan has a shot at working if you don’t look at it. If you do look at it, it’s possible that it’ll bum you out. But better now than when you’re 60, eating nothing but eggs for a week and hoping you don’t lose your house.
And more than anything:
Well, I got news for you. Working artists (and here I include all creatives, in case you feel squeamish about calling yourself an “artist”) who don’t have a clear view of what their work is worth and who their audience is, and who don’t in some way take charge of the transactions around their art (even via intermediaries) are making bad decisions, guaranteed. How could it be otherwise? If you lack crucial information about how you’re paid, it’s inevitable that you can’t make clear decisions. Creatives may even be played for suckers by those people who are willing to pay attention to the numbers.
But what are you doing when you set out to support yourself as a freelance creative but going into business for yourself? And if you know nothing about what that means, join the club. But why should we let the b-school grads lord it over us when we’re the ones making the cool shit that they want to sell? No offense to b-school grads—who may also be creative—intended.
Business can hurt art, if we allow money to direct the core of our creative work. But on the other hand, for the vast majority of us not living on inherited wealth or fully supported by a working spouse, being a full-time creative means you’ve got to make money at it. Once you decide to make your creative work what you do for your living, and then you’re not making a living, that hurts your art as much or more than allowing your creative work to be affected or directed by money.
Having fully imbibed this fallacy about business being the enemy of art, most artists don’t want to know anything about business.
But I can’t be in a room for more than 10 minutes with a bunch of artists without getting into the “how do you get paid” conversation. We are all dying for information, and we all feel at sea. Ironically, gaining knowledge of this part of being a professional creative, while sobering, is the one way you can make the decisions that make sense, and with hard work and focus—and luck—arrive at the creative life you are aiming at.
If you are now making some income from your creative activity, or if you intend to do so in the future, you’ve got to start by clearly understanding what you’re setting out to offer, how you’re planning to sell it, and to whom. In other words, you need to understand your business model.
If you don’t want or need your creative activity to pay for (even part of) your life, great. You don’t need to worry about this stuff. Just make what you want to make and carry on making a living however it is that you do so. Although even if you’re not trying to make money at this but you want to build your audience, thinking through your business model can still be really useful.
A business model is basically a written representation of how a business creates and exchanges value—in other words, what you make or do, and how you’re paid for it.
The way I’m going to use the term “business model” here is a lot sloppier than you’ll see elsewhere, because a lot of people reading this article don’t run “businesses” in any well-defined sense. At least not yet. Same goes for me—I’m still figuring out how all this works, and I’m sharing what I find as I go.
Here, we’re going to try to compile as complete an answer as possible to the question: What are all the ways you get paid? And what do you need to do to make getting paid happen?
There are a lot of existing business model “recipes” that you can find out there—standard ways of setting up a business. You’ve probably heard of the “freemium” model, where you offer something for free and an upgrade/pro version for a fee. There’s the “razor/blades” model that you encounter when you buy a printer for like a dollar, but then the ink cartridges are like $50 each. Practically give away the razor, and charge a premium for refill blades.
But most of the models I’ve heard of don’t help me understand what I’m doing. The first time I got a grasp on what choice I had been (unwittingly) making, it explained so many things.
You can make a million selling a $10 book 100,000 times. But are you capable of actually reaching and selling all those people? Do you have the systems and the back-end in place to manage that kind of volume? How much time and effort can you devote to marketing at this massive scale?
In some ways my own model was built on making Volume work like Upmarket. A large chunk of my income comes from selling books to publishers, where I earn an advance on royalties, so basically I’m being paid a high fee by just one entity for an expensive service (making a book).
But the idea is predicated on an underlying Volume model: the advance seems like a lot of money because it comes all at once, but it’s not nearly enough to pay for the work that goes into the books (Neal Gabler: “I chose to write long books that required years of work, even though my advances would be stretched to the breaking point and, it turned out, beyond.”).
In order to eventually be reasonably compensated for years of the work I put into my books, I would need to sell many many units to individual readers. That’s the only way I eventually pay back my advance and earn royalties, and also the only way those royalties add up to actual money (for example: my royalty on a copy of Out on the Wire is $1.19. Please buy one. It takes a village.).
And my books just don’t sell to mass audiences. They could one day. But they haven’t done so yet. And “could” does not a plan make.
Before I did this simple math I felt confused and victimized. I ruminated darkly on that Rust Cohle quote from True Detective, “Be careful what you get good at.” I laughed sardonically at the story Ron Wimberly told me about the first comics convention he showed up at, an eager beaver with portfolio in hand, where Evan Dorkin handed him a “Get Out of Comics Free” card. Funny. But really freaking dark.
But once I did the math, I saw that I simply had a choice: I either had to get a lot better at selling my books, or I needed to figure out what I could offer that would be more valuable to people, so that I can afford to reach fewer of them (but the right ones).
The math is simply this: your revenue goal (this is a big calculation on its own, I know. One very basic version: your average spending in year + say 30%) VS. how many of each thing you sell X price of each thing. Can you make the numbers work out?
Here are some possible elements of creatives’ business models—and I’d love to flesh out this list. Please add your model or ideas in comments.
Can you understand exactly what kind of career it is that you’re trying to build? What do you want to be doing in 5 years? In 10? In 20? Do you want to be running Kickstarters in 20 years? What about having your own self-publishing company? Do you want to be running your own podcast or a podcast network? And do the things you’re spending your time on now build towards that goal?
Which things are out of whack when you look at your life in terms of time VS. money VS. satisfaction?
June 1, 2016 at 7:45 pm
In the past, I’ve made money as a (corporate and) freelance web designer. The trouble with that was two-fold: 1) To earn the desired income with the number of hours I have available, my hourly rate is unreasonably high for the average business person and 2) I want to be publishing my own content, not making websites for others.
I love to write and illustrate and I have a huge list of potential projects (loved your posts on idea debt, by the way, phenomenally helpful!), but I know enough about marketing and entrepreneurship to realize it’s not just about doing something I want. The product has to meet a need and reach the customer — ideally in a way that spreads itself.
I’m currently sorting through my ideas for the right combination. Projects that:
Satisfy my creative passion + Have market appeal + Can be created/marketed in the time I have available + Can be marketed and distributed relatively easily / low cost
June 18, 2016 at 12:58 pm
An additional model or idea is akin to a subscription.
Some software services are on monthly subscription. Software creation I think can be classified as a creative activity in some cases, when the design and function isn’t precisely defined before the writing starts. (I also write software.)
That model might be applied to other creatives. A list of people paying an ongoing fee for a short story every month. Or an exclusive comic strip. Or a reproduction of a new work of art, either exclusive or they get it before it’s available to the general public.
Income from the model may begin slow, with only a few subscribers. If the subscribers are kept satisfied, the churn should be low. Which means they don’t have to be sold again in order to keep the income coming.
Although it may start out slow, every new subscriber adds to the monthly income total. It just goes up and up and up so long as the same level of marketing effectiveness continues.
(Found your blog via Jane Friedman’s “Electric Speed” newsletter.)
June 18, 2016 at 6:38 pm
You know what? I’m tired of all this blame heaped on Neal Gabler. It is a different time now, and the way artists must operate is very different. I’m not saying Neal didn’t make mistakes; and I’m not saying that you don’t have terrific wisdom for helping artists make a living. But it is also true that there are serious systemic problems that need to be addressed, too. For example – education: adjunct. Adjunct teachers are exploited, period, and the way universities and colleges treat them should be considered a violation of labor laws if these laws were only set up right. There are also major magazines and other publications owned by huge corporations that do not pay writers and other creatives for their articles/work, or they don’t pay them nearly enough. This is ridiculous. I understand what you’re all about, but by all means lets not heap more criticism onto people like Neal Gabler, who wrote the article in part to show how flawed and unjust our economic system can be for creative people. Fabulous the services and wisdom you offer, disappointed to see you criticizing someone who is down and over simplifying the solutions.
June 21, 2016 at 1:21 pm
Jessica, this is wonderful. My one caveat here—I think it is possible to play the abundance and scarcity games simultaneously. Especially given the propensity for digital to generate abundance, and then some. I like to call it “capturing all the value under the demand curve.” How do I create a thing for $1 that 10,000 people will want, and the thing for $10,000 that one person will want. (You can see the demand curve in most Kickstarter campaign page right sidebar! And in airline ticket prices.) Now, truly capturing all the value is impossible, and I think it is healthy for everyone to create more value than they capture, but, pragmatically, I think it’s useful to be looking as much as possible at partnerships when thinking about how to get all value there. But, and here’s where I think I grasp some of your discomfit around volume, I also think it’s useful to keep in mind that digital abundance is mostly, as digital product managers might say, a “funnel” for “onboarding” users. Not where revenue action is likely to be for most creative people. In other words, don’t throw all your hustling resources into the bottom of the demand curve—just think of it as one of the triangles within the big triangle. The reason I still focus on occupying as many points as possible, though, is that it’s almost impossible to bend the demand curve. It’s something I watch publishers try to do all the time. How do I sell more $15 copies of this book? Answer: don’t. Make a $100 version and a $1 version.
June 22, 2016 at 5:38 pm
Business plans need to recognize how intense competition is in all the arts these days. When a celebrity can get exposure in any field, others already are at a disadvantage.
August 15, 2016 at 8:55 pm
I hear a ton of business advice. Most of it points to the most successful creative business as making a product that helps people in the field with their struggles. So for a long time I’ve wrestled with making a project to help my fellow artists (I actually made a booklet on cultivating style), but my heart is so not in it.
What I really want is to build worlds and tell stories about them. So I started a website and am now building this world brick-by-brick, and inviting people to join my journey. Aside from prints, finished comics and Patreon, I really have no idea how I’m going to monetize this at all! Or even if I should.