about jessica
I spent 20 years doing everything “right.” now i teach what actually works.
about jessica
I spent 20 years doing everything “right.” now i teach what actually works.
Here’s a story about “success” vs. success in creative fields.
In 2015, I published Out on the Wire: The Storytelling Secrets of the New Masters of Radio, a 200-page graphic novel about storytelling and radio. After writing and revising the script for two years, I ground out those comics pages in 10 months flat (with help from Matt Madden and several interns).
When it came out, it got rave reviews. From the outside, it looked like I'd finally “made it.” I was on an actual book tour. I was on stage with podcast stars Roman Mars and Glynn Washington, my comics projected 20 feet tall. Ira Glass was recommending my book from the stage when he spoke.

And that IS success. I’m very proud of the book and how influential it’s been!
BUT.
Behind the scenes, the story was far more complicated.
My book advance (which had long since lined my landlord's pocket) was in the high five figures. Impressive! Except, spread over the three years it took to make the book? I was making less than minimum wage. And until I earned that advance back in sales, I wouldn't see another penny from my publisher.
(Spoiler: Eight years later, I still hadn’t earned out. At that point, the book had sold about 24,000 copies. And to be clear, in today’s publishing world, that’s really good! And yet all those sales have made me exactly zero dollars beyond my initial advance.)
The real problem wasn't the book. It was what came after.
The problem was not just that I was underpaid for all my work on that book.
It’s that NOT having ongoing income meant it was impossible for me to take the time I needed to get to work on a *new* book.
I just couldn’t afford it.
Instead, I had to scramble to make sure my family was safe. So I did what most of us do: I piled on more work. Teaching gigs. Freelance jobs. Department chair position. A new business. A new course. Whatever it took.
And to be clear, finishing Out on the Wire had left me completely burnt out. This just made it worse.
I could not keep it up. Things had to change.
And I knew it wasn’t just my problem. Nobody teaches you how to design creative work so that it can actually bring in family-supporting money—not in college, not in MFA programs, not anywhere.
I thought the problem we solved was project management skills. It wasn't.
I kept seeing the same pattern: people would make progress, then hit a wall. The CFW was working, people were finishing things they’d never been able to before. But there was a ceiling. They couldn't sustain focus on their best work because they were stretched too thin. Better finishing systems could help at the margins, but the root cause was upstream: the high-effort, low-return ways they were scrambling to bring in enough money.
I felt pulled to share what I’d metabolized about business to other creative people like me.
But I couldn't ethically help people “monetize their passion” or whatever other zeitgeisty dream they had when I knew the math didn't work. I'd lived that trap. I wasn't going to send other people further down that path.
I sensed there was a connection between time/money and creativity, but I couldn’t name it yet.
The breakthrough came in 2019 when I read Scarcity: Why Having Too Little Means So Much by Eldar Shafir and Sendhil Mullainathan. I picked it up expecting theory. I found my entire career staring back at me. Operating under scarcity of time or money doesn't just feel bad, it literally degrades your decision-making. The tunnel vision, the anxiety-driven busyness, the inability to zoom out and make smart choices. That's what scarcity does to a brain.
I saw it in myself first. Then suddenly the struggles I'd witnessed in students and clients over the years clicked into a different kind of sense.
These aren't two separate problems. They're the same problem.
Creative professionals tend to see finishing their work and getting paid for it as two separate problems. They're not. Both trace back to the same constraint: capacity. And capacity is solvable.
When your business is designed around what you do, not what you need, you end up trading time for money at the commodity level instead of leveraging your expertise. A business like that is set up to EAT capacity. And when you have no spare capacity, your vision work remains out of reach.
But when you redesign how you make money so your expertise generates more income in less time, you free up capacity.
And when you have capacity, you can actually finish the work that truly matters.
That's why I teach both pieces. You can't solve one without the other, and no one else is teaching them together.
I've worked with 1500+ creative professionals since 2015. And I spend hours every week on my own art, because I finally built a business that makes that possible. That’s what I want for you, and that’s what we do here.
Welcome.

Stop working nights and weekends
So how do you actually redesign this relationship? You need a systematic way to evaluate what you're offering and what it actually costs you, *in both time and money.*
That’s what you can do with the Ground Truth Framework: a systematic, repeatable, logical way to figure out exactly what to offer and what to charge. More than that, Ground Truth gives you a lens on every aspect of your business so you can tune it to your needs.
I walk you through it in this free class:
by the numbers

quick facts
- Cartoonist and author since 1992
- 9 books published across indie, commercial, and self-publishing
- 25 years teaching at the university level
- 1,500+ creative professionals coached since 2015
- "Idea debt" concept, published January 2016
- Creative Focus Workshop — course on finishing self-generated creative projects, launched 2015
- Creative Engine Framework — four-phase system for finishing self-directed work, 2020
- Ground Truth Framework — business design methodology for creative professionals, 2022
- Flexible Container — planning approach for self-directed creative work, 2023
- Autonomous Creative Incubator — business accelerator for creative professionals, 2022
- Based in Philadelphia

books
- Mirror, Window (Fantagraphics, 2000)
- Soundtrack: Short Stories 1989-1996 (Fantagraphics, 2001)
- La Perdida (Pantheon, 2006) — Harvey Award, Best New Series
- Life Sucks (First Second, 2008) — co-written with Gabriel Soria, art by Warren Pleece
- Drawing Words & Writing Pictures (First Second, 2008) — comics textbook co-authored with Matt Madden
- Mastering Comics: Drawing Words & Writing Pictures Continued (First Second, 2012) — comics textbook co-authored with Matt Madden
- Out on the Wire: The Storytelling Secrets of the New Masters of Radio (Crown/Random House, 2015)
- Growing Gills: How to Find Creative Focus When You're Drowning in Your Daily Life (Autonomous Creative, 2017)
- Trish Trash: Rollergirl of Mars (Super Genius/NBM, 2018)
- Series editor with Matt Madden, The Best American Comics (Houghton Mifflin, 2007–2013)

awards
- Harvey Awards: Best New Artist (1997), Best New Series (2002)
- Friends of Lulu Award, Best New Artist (1997)
- Xeric Foundation Grant (1995)
- Eisner nominations: Drawing Words & Writing Pictures (2009), Mastering Comics (2013), Trish Trash (2017)
- La Maison des Auteurs residency, Angoulême, awarded by la Cité de la Bande Dessinée et de l'Image (2012–2016)

teaching
- 25 years teaching comics, narrative, and professional practice at the university level
- Founding chair, Illustration Department, Pennsylvania Academy of the Fine Arts, 2016–2024
- School of Visual Arts, New York, 2001–2012
- California College of Arts, Low-Residency MFA in Comics, 2014–2016
- Master Artist, Atlantic Center for the Arts, 2016
- Additional: École européenne supérieure de l'image, The Animation Workshop (Denmark), The New School, SAIC, and others
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