critique guidelines and ideas

What’s a critique? It’s not being “critical.” It’s a discussion of a work, its strong points and weak points, with specific focus on how to improve it and move forward. the basics Keep it civil: The work posted here is fair game for critique, and while true that critique can sometimes be tough, that doesn’t

diy: tracing

A more complete tracing demo is in chapter 8 of DWWP. OK, this may sound totally idiotic; i.e., why should I teach you how to trace? So you can copy other people more easily? No, it’s so you can trace yourself more easily. Sometimes this is an incredibly useful, necessary thing to do. Mostly, it

diy: materials

There’s more up-to-date and clear information on materials throughout DWWP. Paper: Page size: Whenever we talk about page size, we’re actually talking about “image area”, which means the part of the page on which you are actually drawing. It doesn’t matter if your paper is the size of a football field, the image area, the


YOU ARE HERE: a “comics window” gives your writing grace and power

What you need is a new point of view. Reorganize, pare down, dramatize, and reassess your work. This activity is designed to tear away the layers and give you new clarity on what you’ve really written. You can use this method to streamline and make your work zoom, or you can use it to build a rock-solid skeleton on which to build layers of clear and specific description.


Comics Day in Helsinki

I’ll be speaking on an all-star program of comics faculty (oh, and “Scott McCloud”: at a two-day conference on comics teaching at “Sarjakuvakeskus”: (yes, I did cut and paste that, thank you).