Whenever there’s a sequence of events—this happened, then that happened, then this happened—we inevitably want to find out what happened next.
Also—and this is key—this banal sequence has raised a question, namely, What’s the guy saying? And you’ll probably stick around ‘til you find out.
What will make your audience unable to resist diving into your story?
When I learned the Focus Sentence in Rob Rosenthal’s Transom Story Workshop, I felt like I’d discovered a magic wand that let me get straight to the heart of my stories.
The alchemical art of combining words and pictures to make comics: go in with nothing, and come out with a finished comic in just 15 chapters.
This is our transcript of Episode 9: Make it Work, adapted from our script. We use a combination of hand and machine transcription, and should be about 80-90% correct. Please verify against the audio before quoting. Building a creative career is like building a machine. There are a million moving parts, and the components you choose
It’s one thing to finish a story, it’s another to make stories your career. In our final episode of season one of Out on the Wire we talk to three creative professionals, Jakob Lewis of the podcast Neighbors, Dave Kellett of the comics Sheldon and Drive and the documentary Stripped, and Kelly Sue DeConnick, writer
Mastering Comics goes deeper and wider, introducing everything from webcomics to color, and helps the developing artist get from spark to finished work.
This week, we're critiquing work from the challenge from the Episode 8: Your Baby's Ugly. Dan Waldschmidt and Matthew Williamson just produced the pilot episode of a podcast called "Ordinary Heroes," but they know they need a new point of view on it — time for an edit! Dan and Matthew bravely volunteered to go
Get better at helping others make their work shine. It’s a wonderful gift to give another storyteller. But it’s not all altruism: every time you work through a story, you learn more about your own work, and how to improve it.
We create our transcripts from a combination of our written scripts and machine generated transcriptions, and we expect them to be about 90-95% accurate. For quotations, please consult the actual episode. Back in February of 2012 I sat in—via Skype— at Snap Judgment, a character-driven show of first-person narratives with intense sound design, on