This is the first of a series of posts I hope to make on methods of writing comics. I’ve gone through a long (and ongoing) process of development of my own process, and finally have arrived at a method I think is very worth sharing. I don’t plan to talk all that much about what goes into the actual story, just how to use tools and formats to get whatever ideas you have onto paper (or screen). A further note: if you are really interested in all this kind of stuff, I mean enough to get all the way through this post, you should definitely have my two textboks on comics, Drawing Words & Writing Pictures and Mastering Comics. They are the kind of thing you’d enjoy.

Introduction
Alison Bechdel is an not only a cartoonist, she’s an inventor. Between the Bechdel Test and the Bechdel Method, she’s more than earned her place in the comics pantheon, and her Guggenheim Fellowship.
what’s the Bechdel Method?
Back in 2009 or so, I was talking to Alison Bechdel about her writing process, and she told me about a new technique she’d developed that has since turned out to be absolutely transformational for my comics. And no, it wasn’t the part about photographing herself posing for every single one of her characters. It was the idea of using graphic design software to create a mutable, flexible script with the initial stages of visual storytelling built in. See the first couple of minutes of this video of Alison Bechdel walking you through her technique for glimpse of it. (As an aside: I’m proud to say I was able to simplify her life slightly by suggesting Adobe InDesign as opposed to Illustrator as a basic tool!) I wrote up Alison’s technique in detail in Mastering Comics. Since then, I’ve made a few refinements, and I’ve come up with a name for it, visual scripting. Continue reading





